Server: preuor.servegame.com, Port: 2593







Sithlock is a free Ultima Online shard that combines all of the best features of UO before Renassaince was introduced on April 3, 2000. We have spent a lot of time making this shard the most era accurate experience you will ever have. We will not implement any features to the shard unless they are accurate to the preUOR era (with the exception of a few monster and animal spawns). If you find something within the shard that is not accurate you can post about it on our forums and we will fix it, this is our era accuracy guarantee.


Server related features
  • 5 accounts are allowed per IP
  • The server restarts at 9:00 AM EST so players can macro all night
  • Server wars lasts 5 minutes
  • The world saves every 2 hours
  • Support for newer clients such as 6.0.5.0 and 6.0.6.0 (although we recommend using client 5.0.9.0)

Magic related features
  • Spell damages and mana costs have been reworked
  • Magic reflection only reflects 1 spell and can be recasted at any time
  • Recall and gate travel can be used in battle and while you are a criminal
  • All spells can be precasted
  • You are able to teleport, mark, recall, and gate travel in and out of any dungeon
  • Trapped pouches unparalyze you when opened
  • There is a (0.5 x spell circle) second cast timer for every spell (including summoning spells)
  • You cannot cast spells or meditate unless your hands are free, with the exception of spellbooks, runebooks, wands, and order/chaos shields
  • Yes we have runebooks, they were introduced in late 1999
  • Moongates do not give warning messages if they lead outside of town and can be traveled through with a spell precasted
  • Equipping a weapon with a spell precasted will not cancel the spell
  • You can heal through poison using magic
  • Casting spells does not automatically unequip the items in your hands (unless you have enabled this feature using Razor)
  • Recall runes do not show facet names in their description
  • Explosion potions explode all other nearby explosion potions, will damage any mobile where they explode, and have a fixed timer
  • Potion effects have been reworked
  • Energy vortexs have a 2% chance of showing up as a purple llama
  • If a moongate is opened from inside a house, players can go through the other side into the house
  • Monsters, animals, and escortables can be gated (bankers, vendors, healers and all other town folk will not walk through a gate)
  • Blade spirits and energy vortexs poison, and they will attack anyone (including their caster)
  • Spell damage has a delay
  • Field and summoning spells can be casted in town
  • Recast timers are in effect
  • Protection, reactive armor, and magic reflection can all be used at the same time
  • Protection gives a temporary AR bonus and uses targeting
  • Reactive armor uses targeting
  • Fire field will work your resist to 55.0
  • All field and area of effect spells do damage to everyone no matter where they are in the world

Armor and weapon related features
  • Spined, horned, and barbed leather does not exist
  • Dragon scale armor does not exist
  • Poison can be applied to all bladed and piercing weapons
  • Weapon swing speed is based on dexterity, not stamina
  • Insta hit
  • If you are in an order/chaos guild, order/chaos shields can be retrieved from order/chaos guards by saying "order/chaos shield" to them
  • Colored armor has the same armor rating as iron armor
  • Only platemail armor gives dexterity loss
  • Armor durability and ratings have been completely reworked
  • New players start with practice weapons (newbied weapons that swing 2x faster and are 2x weaker than regular weapons) depending on what skills they select
  • There are no special weapon abilities
  • Archers can shoot while running
  • Magic weapons and armor display in the oldschool style when single clicked i.e. "eminently accurate halberd of vanquishing", or "halberd (unidentified)" if they have not been identified yet
  • Poisoned weapons have a 75% chance to poison on hit

World spawn related features
  • Daily rares
  • Lots of random reagent spawns throughout unguarded forest and grass areas
  • Plenty of wandering healers roaming around
  • Lockpickable chests all over the place
  • Farmable item spawns at farming locations

Skill and stat related features
  • Inscription does not give spell damage bonuses
  • Lumberjacking does not give sword damage bonuses and will not gain while fighting with axe weapons
  • You have a 25% chance to resurrect someone with bandages if you have 80 healing and anatomy
  • Moderate skill and stat gain speeds
  • 700.0 skill cap per character
  • 225 stat cap per character
  • Your maximum hitpoints is equal to your strength
  • No anti-macro codes
  • Running causes stamina loss
  • Bulk order deeds do not exist
  • "All release" works here
  • Mages can meditate through leather and studded armor
  • Skill titles can be seen inside other players paper dolls no matter what their fame/karma is
  • Healing speed is based on dexterity
  • Peacemaking works by area and does not require you to pick a target
  • Craftables have been reworked and GM crafters have a higher chance to craft the hardest items successfully
  • Thieves can steal from shop keepers, and GM thieves have a 50% chance to successfully steal without being caught
  • Crafting tools do not show their durability
  • Barding is easy
  • All skills and skill items use 100.0 as their highest skill value
  • Crafted items display in the oldschool style when single clicked i.e. "exceptional robe (crafted by Joe)"
  • Mana and stamina regenerates fairly quickly
  • Provocation chances are high
  • SOS bottles can be fished up just like MIBs

Animal, monster, and NPC related features
  • Vendors and town folk are not invulnerable, have no title display, and have blue names
  • Horses are rideable
  • There is no limit for stabled pets
  • There are no follower slots for pets or summons
  • Humanoid monsters talk in their own language
  • Dragons and drakes do not dispel summons
  • Pets cannot be bonded
  • All orcs have a 5% chance to drop natural colored orc masks
  • Vendor sell and buy information has been reworked
  • NPC mages sell up to 6th circle spells
  • Monsters and monster loot have been completely reworked
  • All monsters and evil NPCs are red
  • Many monsters have a 5% chance to drop deer masks, bear masks, tribal masks, and horned tribal masks
  • If a creature attacks a player on your screen you will see a "you see (creature name) attacking (player name)!" message at the bottom left corner of your screen
  • Magic-casting monsters cannot teleport, heal, cure, or dispel
  • Monsters carry their loot, therefore it can be stolen and dropped by tamers
  • Elementals (except earth) do not have corpses, their loot falls to the ground wherever they die
  • Monsters can not open doors or move over obstacles (meaning they are blockable)
  • Animals and monsters can not pathfind their way around obstacles while chasing players
  • Evil mage NPCs drop blue sandals
  • Town NPCs have a 1% chance of spawning with pure black sandals
  • Thought T2A is closed, we have a T2A monster dungeon near Yew

Housing related features
  • Containers cannot be secured
  • House keys are not blessed
  • Items inside containers cannot be locked down
  • Items do not decay inside houses, even if they are not locked down
  • Custom housing does not exist
  • Each house allows up to 100 co-owners, 100 friends, and 100 bans
  • Houses decay after 3 months (90 days) of inactivity
  • You are allowed 1 house per account
  • Blue and green tent deeds can be purchased and placed just like houses
  • Locked down containers have no weight limit

Other shard features
  • Players with 5 or more short term murder counts will receive stat loss
  • Felucca is the only facet that exists
  • New characters do not have "young" player status
  • There are no age of shadows features
  • Context menus do not exist
  • Dread and glorious lord can be achieved by any player
  • Players will not receive veteran rewards after a certain period of time
  • Karma cannot be locked
  • Criminals can use the bank
  • There is no virtues system
  • Commodity deeds do not exist
  • Factions do not exist
  • Public moongates do not hide you, they can be used in battle, criminals can travel through them, and they teleport you to a random location depending on the phase of the moons
  • Power scrolls do not exist
  • Looting any corpse can be done by anyone, will not flag you criminal, and does not reveal you if you are hidden (even if the corpse you are looting is not your own)
  • Discordance cannot be used
  • Special moves cannot be used
  • The help stuck menu takes you to a random location and can be used anywhere
  • Britains guard zone ends at the bridge
  • Starting items have been reworked
  • Neon colors do not exist
  • We have a fully featured bounty hunting system like it was on OSI
  • Talking while hidden does not reveal you (what you say shows up at the bottom left corner of other peoples screens if they are in the area)
  • T2A is closed
  • Players can choose the location they want to start in
  • Clicking yourself while hidden displays your name
  • All things use the oldschool grey font (except client-side items like grass, trees, etc)
  • Items with amounts greater than 1 display in the oldschool style i.e. "324 nightshade"
  • Ghosts can travel through moongates by double clicking them





©2008 Sithlock